gwendolyngrace (
gwendolyngrace) wrote in
alt_fen2015-09-02 03:56 pm
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Shipping in the Alternity-Verse.... Same-player vs Multi-player
Aliethen asked:
With the cast list coming out, it was revealed that a lot of characters who played opposite each other in storylines were in fact played by the same person. How did you balance that? Was it ever hard?
I felt that deserved its own thread. Discuss!
With the cast list coming out, it was revealed that a lot of characters who played opposite each other in storylines were in fact played by the same person. How did you balance that? Was it ever hard?
I felt that deserved its own thread. Discuss!
no subject
My point about playing a relationship with a complete NPC wasn't actually about it being boring, either. It was that it's hard to balance those relationships so that they are neither so perfect or smooth-running that there's nothing to really talk about, or so riddled with angst and constantly rocky that the PC who talks about his/her relationship problems becomes tedious and repetitive.
The nice thing about another player in the mix is that you have that person also pushing and pulling against your own thoughts and desires for the ship that you're building, so that you're not the only person trying to figure out what the ship is like, how it changes shape over time, etc.
Deb did a great job of showing relationships in different stages, particularly Lana and Ned, but even some of Barty's conquests. Rene also had some great bits with Daphne and Barney, and there were some good notes, I thought, in Jeremy's relationship with Maureen.
BTW, you are absolutely correct that some player-player relationships just didn't work, and the characters they were playing had to be rethought and/or the action had to change. Ultimately I think that the players who wound up leaving the game over "artistic issues" left more for reasons of style, tone, and general "fit" with the voice of Alternity, but it has crossed my mind more than once whether relationships not gelling, and/or not seeing characters and ships in the same way, was a factor that made playing too uncomfortable.
And, I should also add that having another player is not necessarily proof that the relationship (as shown on the screen) will not be repetitive from time to time. That's also one of the things about playing in real time that is challenging: In a book, you'd skip all the tedious, plodding, daily stuff and get right to the highlights. In a "real" continuum, you have to either just be silent (which doesn't work because you have to earn whatever payoff you're going for) or put up with a lot of posts that may be variations on a very simple topic.
no subject
There were times when I was noodling over an interaction between two characters and I played both of them, I would still turn to other players for advice, to read over a draft, etc. As I mentioned before, one of the things I discovered by doing Alternity was how much I enjoy collaborative play.