lapin_agile (
lapin-agile.livejournal.com) wrote in
alt_fen2009-01-12 01:18 pm
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Entry tags:
AK
I really enjoyed reading the game (except, omg, I couldn't help but think how much more fun it might have been if Ron's player had been able to participate -- I miss Ron! [I'm making an assumption here, obviously, and hope that all is well with Ron's player]). I hope that the students will play this again or play other games. It's fun to see them being kids, and it was a great vehicle for letting them express their personalities. I enjoyed Draco's attitude about the game, and Padma's hesitations (which her player expressed with a nice touch -- not too heavy-handed, though it would have been so easy to have overdone), Lavender's girly reservations and boy-motivated reconsiderations, Millicent's disdain.
I'm guessing that not all the players were available to participate actively, but it was good fun, nonetheless.
I especially appreciated that this game was something Megan excelled at. (How much do I love Megan's self-censoring, cautious personality -- she is emerging as a really well-crafted example of what this society's disdain for half-bloods causes. Sally Anne, too, but Megan is only now blossoming, and I appreciate that each of them has a different set of issues as a result of her upbringing and semi-marginalized place in this AU.)
I also appreciate the way AK produced two kinds of winner (as Quidditch sometimes does): the last-standing and the points-winner. Cool.
Some good Percy-baiting and Weasley twins mischief... but I confess surprise that the twins did not win. I thought that over the break they had surely liberated the Marauders' Map, which would have been dead useful in this game (both for hunting and evading other players). Perhaps they haven't yet figured out how it works?
I loved Neville's decision to abstain. I'm so pleased that someone had a principled objection to the nature of this sport -- and it makes sense to me that it would be Neville who would have this scruple (despite the fact that in this game he lacks his canonical reason for being appalled by the Unforgiveables). Also. This is one time where I especially missed Hermione's presence in the ranks of the students and missed the Gryffindor trio, who might have squabbled over the ethics of this game.
I'm guessing that not all the players were available to participate actively, but it was good fun, nonetheless.
I especially appreciated that this game was something Megan excelled at. (How much do I love Megan's self-censoring, cautious personality -- she is emerging as a really well-crafted example of what this society's disdain for half-bloods causes. Sally Anne, too, but Megan is only now blossoming, and I appreciate that each of them has a different set of issues as a result of her upbringing and semi-marginalized place in this AU.)
I also appreciate the way AK produced two kinds of winner (as Quidditch sometimes does): the last-standing and the points-winner. Cool.
Some good Percy-baiting and Weasley twins mischief... but I confess surprise that the twins did not win. I thought that over the break they had surely liberated the Marauders' Map, which would have been dead useful in this game (both for hunting and evading other players). Perhaps they haven't yet figured out how it works?
I loved Neville's decision to abstain. I'm so pleased that someone had a principled objection to the nature of this sport -- and it makes sense to me that it would be Neville who would have this scruple (despite the fact that in this game he lacks his canonical reason for being appalled by the Unforgiveables). Also. This is one time where I especially missed Hermione's presence in the ranks of the students and missed the Gryffindor trio, who might have squabbled over the ethics of this game.
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Also, AK in general was fun. I like how the older students got excited about it as well.
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Even if there is no larger, plotty significance to Megan's prying in her guardian's attic, it was a great bit of story-telling for showing us Megan's character and how she grew to be so careful and self-censoring.
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I do think that his Gran would have brought him up to have those kind of scruples - the comment about lighting a candle for travelers was quite touching.
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"Our" Neville shares a lot with his canonical counterpart: he needs a Remembrall and thinks himself a dunce. He was a late bloomer magically speaking, and he has little confidence in his innate abilities. He's loyal and honourable, and that means he is also principled enough to oppose his peers if they do something he thinks they shouldn't. Like his canonical counterpart, he's been raised by his gran in his parents' absence, but his parents were not attacked by the Lestranges, so he doesn't have that horror in his past. "Our" Neville has a little sister, too, which means he has not been the sole focus of his grandmother's grief and protectiveness. I'd forgotten that we'd heard from him about buying his wand, but now that you mention it, that sounds right. If our Neville's bad a Charms and Transfiguration, his wand is probably not the reason. (I like the way Snape's role as Neville's intimidator has been transfered to Carrow: that makes perfect sense to me.)
I do think that his Gran would have brought him up to have those kind of scruples - the comment about lighting a candle for travelers was quite touching.
I agree. I love it when the players give us these little glimpses into their characters' families or remember the shaping moments and stories of their characters' childhoods. Sometimes this game is so rich in its storytelling!
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And I was sure Alice and Neville meet in comments somewhere, but I can't find it.