(I um, do have the text of several of the Repopulation Office pamphlets saved: I will add that to the list of things to wiki. They are dreadfully horrible.)
But I love that for both some character stuff (Siz's large family was mentioned before I took her over, and figuring out how to make it clear they were there and she loved them was a constant complication) and also the relationship with Poppy, where they're just cheerfully chatting away.
And then for the worldbuilding, because of course if you have magic for this kind of thing, there's a few dozen different options, and people have really strong opinion about which you use, and which you don't. And the implications in there that the Ministry is quietly encouraging the ones that are more likely to fail (often because you need to remember to stop and do something when you're in the middle.)
The Adsimilis Silphion mentioned there is a charm that mimics the effect of the Silphium plant that was widely used as a contraceptive in the ancient world (so widely it went extinct, because it also had a very narrow growing range.) The plant was a thing you took monthly, and apparently had fairly few side effects, and of *course* someone would make a charm when you couldn't get it. Dropping those kinds of things into game always delighted me. (See also Argleton, which was Deb's doing.)
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Date: 2015-09-02 07:51 pm (UTC)(I um, do have the text of several of the Repopulation Office pamphlets saved: I will add that to the list of things to wiki. They are dreadfully horrible.)
But I love that for both some character stuff (Siz's large family was mentioned before I took her over, and figuring out how to make it clear they were there and she loved them was a constant complication) and also the relationship with Poppy, where they're just cheerfully chatting away.
And then for the worldbuilding, because of course if you have magic for this kind of thing, there's a few dozen different options, and people have really strong opinion about which you use, and which you don't. And the implications in there that the Ministry is quietly encouraging the ones that are more likely to fail (often because you need to remember to stop and do something when you're in the middle.)
The Adsimilis Silphion mentioned there is a charm that mimics the effect of the Silphium plant that was widely used as a contraceptive in the ancient world (so widely it went extinct, because it also had a very narrow growing range.) The plant was a thing you took monthly, and apparently had fairly few side effects, and of *course* someone would make a charm when you couldn't get it. Dropping those kinds of things into game always delighted me. (See also Argleton, which was Deb's doing.)