gwendolyngrace: (Default)
[personal profile] gwendolyngrace posting in [community profile] alt_fen
Aliethen asked:

With the cast list coming out, it was revealed that a lot of characters who played opposite each other in storylines were in fact played by the same person. How did you balance that? Was it ever hard?




I felt that deserved its own thread. Discuss!

Date: 2015-09-03 01:09 am (UTC)
pegkerr: (Default)
From: [personal profile] pegkerr
I had an interesting opportunity to compare and contrast, because I played it both ways. I had Molly and Arthur by myself, and I also had the opportunity to play Bill against Naomi's Rachel.

Playing Arthur and Molly together I found very easy, actually. It probably helped that it was an extremely well-established canon relationship, and really, their characters had not drifted terribly far from their canonical selves. But I never found it boring. Other players have remarked that they would find it boring to only be talking with themselves, but I never did.

I loved playing the Weasleys as a group, actually. I think on the whole I was pleased with how I managed to keep their voices/characters distinctive and let them play off against each other. Somehow, when I was writing Weasleys en masse I felt more confident/witty than I feel in my own RL. Here are a few favorite examples:

Molly, Arthur and Bill react to Dolohov's Intra Profundus disaster.

Bill grits his teeth and agrees to meet with Percy for lunch.

The Weasleys react to the twins ambushing Molly on their birthday to force her to reveal the Order to them.

Bill faces down the twins.

I never had a single time that I can think of that I regretted that I played more than one Weasley, like that this was just boring. Sometimes I regretted more that the other players who were playing Weasleys were not available. I quickly grew to love Bill Charlie interactions so much, but there were times I would have been happy to do another scene between the two of them, but Denise wasn't available.

Now, with Naomi, between Bill and Rachel, things flowed very well, too. Part of it was that I was working with a partner I work well with, whom I trust. I have often asked Naomi to vett posts I've drafted, and I knew she would have great suggestions. Sometimes I would ask her for ideas about what MY character would say.

Trust is very important if you're going to be working with another player regularly. There were times I had to be absent, and I would give Naomi my passwords and ask her to make any comment that needed to be made by one of my characters.

Sometimes you can get frustrated because another player just doesn't see your character as you do. It's like you're playing with someone who is expecting (or playing assuming) totally different reactions, or who acts like your character is someone totally different than you're trying to convey. Sometimes this was fixed by swapping/trading characters between players, so that a character dyad could be played by players who worked together a little more smoothly. Sometimes the result is that you just don't play with another character as much as you hoped you would, because the frustration gets in the way.

Sometimes this resulted in players leaving the game.

Flexiblity helped. Being willing to find ways to work with different players helped. Being willing to explore directions where other characters/players are pushing you helped, too. And sometimes, despite your initial, inner resistance, it could lead to dazzling play that ended up being better than anything you could have imagined.

Date: 2015-09-03 03:48 am (UTC)
pegkerr: (Default)
From: [personal profile] pegkerr
One of the advantages I had, playing so many characters, was that I got the best of both worlds: I could play against myself, and I could play with others, and so I could reap the advantages of each.

There were times when I was noodling over an interaction between two characters and I played both of them, I would still turn to other players for advice, to read over a draft, etc. As I mentioned before, one of the things I discovered by doing Alternity was how much I enjoy collaborative play.

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